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Unstable

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Devlog

  • A new game mode: Tetris style building
    November 03, 2021 by slenkerlab#game, #mode, #gamemode, #zen, #action, #update
    The issue It’s fairly simple: The game was lacking of some kind of mechanic, that was catchy and that added that little bit of “thrill”. The new game mode menus First steps of the solution So I... Continue reading
  • Cleaning things up
    October 25, 2021 by slenkerlab#tweaking, #improvement, #balancing, #difficulty, #level
    There were quite some things, I was unhappy with. For example, the way it was estimated, that the tower collapsed, the linear difficulty and the linear styling. In the last update I tried to fix most... Continue reading
  • A few steps towards a playable game
    October 18, 2021 by slenkerlab#improvement, #bug, #glitch
    The new logo Since we’ve did quite some play-testing and I received a lot of feedback for this little jam-game, I’ve changed some things: Added a auto-generated label bar at the left (TBD: scale w... Continue reading
  • Kickoff
    October 06, 2021 by slenkerlab#kickoff, #2d, #unity, #setup, #intial, #adventure, #game, #indie
    There are some projects that are just ideas in the head for years. On the other hand there are projects that just build themselves when you start with them. Unstable is definitely one of the second ca... Continue reading
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